学科总览 / INTERDISCIPLINARY
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跨学科教育

连接知识,探索真实世界 · 当前有 149 个已公开模型

模型与条目

A Beautiful Game

Chess set using transmission and volume.

Alpha Blend Mode Test

Tests alpha modes and settings.

Animated Colors Cube

This model demonstrates animating a base color with KHR_animation_pointer.

Animated Cube

Same as 'Cube', but having a linear rotation animation.

Animated Morph Cube

Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both.

Animated Triangle

This sample is similar to the Triangle, but the node has a rotation property that is modified with a simple animation

AnimationPointerUVs

This model tests UV transform animations with KHR_animation_pointer.

Anisotropy Barn Lamp

Wayfair AnisotropyBarnLamp model using anisotropy, clearcoat, emissive_strength, transmission, volume, and basisu extensions.

Anisotropy Disc Test

This model tests the texturemap for KHR_materials_anisotropy.

Anisotropy Rotation Test

This model tests rotational offsets for KHR_materials_anisotropy.

Anisotropy Strength Test

This model tests the strength parameter for KHR_materials_anisotropy.

Antique Camera

Static model of old camera on a tripod. [Issues: non-Khronos mark]

Attenuation Test

Tests the interactions between attenuation, thickness, and scale.

Avocado

A natural object created with Core glTF 2.0

Barramundi Fish

A fish created with Core glTF 2.0

Boom Box

A common object with glowing front panel created with Core glTF 2.0.

Boom Box with Axes

Shows X, Y, and Z axis default orientations.

Box With Spaces

Box with URI-encoded spaces in the texture names used by a simple PBR material.

Box Animated

Rotation and Translation Animations. Start with this to test animations.

Box with interleaved position and normal attributes

Box example with interleaved position and normal attributes.

Box Textured

Box with a power-of-2 texture. [Issues: non-Khronos mark]

Box Textured not 2^N

Box with a non-power-of-2 (NPOT) texture. Not all implementations support NPOT textures. [Issues: non-Khronos mark]

Box Vertex Colors

A simple unit cube that uses vertex colors, stored in the `COLORS_0` attribute.

BrainStem

Animations. Skins.

Cameras

A sample with two different camera objects

Car Concept

Concept car with Khronos logos and material variants

Carbon Fibre Ball

Example of anisotropy applied to a ball with a simulated carbon fiber surface.

Cesium Man

Textured. Animations. Skins. [Issues: non-Khronos mark]

Cesium Milk Truck

Textured. Multiple nodes/meshes. Animations. [Issues: non-Khronos mark]

Chair Damask Purplegold

Use of sheen to create a high-end small seat (damask).

Chronograph Watch

Wrist watch with Khronos logos and material variants

Clear Coat Car Paint

This model is a sphere using the glTF ClearCoat extension overtop a car paint base material.

KHR_materials_clearcoat Test

Tests if the KHR_materials_clearcoat extension is supported properly.

Clearcoat Wicker

This model is a sphere using the glTF ClearCoat to create a wicker material covered with a wrinkled plastic clearcoat material.

Commercial Refrigerator

Commercial refrigerator with glass condensation, champagne bottles, and door animation.

Compare Alpha Coverage

This model compares alpha coverage methods.

Compare Ambient Occlusion

This model compares without occlusion versus with occlusion.

Compare Anisotropy

This model compares without anisotropy vs. with anisotropy.

Compare Base Color

This model compares base color methods.

Compare Clearcoat

This model compares clearcoat methods.

Compare Dispersion

This model compares dispersion methods.

Compare Emissive Strength

This model compares emissive versus emissive plus emissive strength.

Compare IOR

This model compares IOR methods.

Compare Iridescence

This model compares iridescence methods.

Compare Metallic

This model compares metallic methods.

Compare Normal

This model compares normal methods.

Compare Roughness

This model compares roughness methods.

Compare Sheen

This model compares sheen methods.

Compare Specular

This model compares specular methods.

Compare Transmission

This model compares transmission methods.

Compare Volume

This model compares volume methods.

Corset

A female fabric mannequin with a corset and a collar.

Cube

A cube with non-smoothed faces.

CubeVisibility

This model demonstrates the `KHR_node_visibility` extension and its interaction with `KHR_animation_pointer`.

Damaged Helmet

Flight helmet with damage

Diffuse Transmission Plant

Potted plant asset using Diffuse Transmission extension.

Diffuse Transmission Teacup

DiffuseTransmissionTeacup model using Diffuse Transmission extension.

DiffuseTransmissionTest

Test model for KHR_materials_diffuse_transmission extension.

Directional Light

Verification of light calculations

Dispersion Test

This model tests the KHR_materials_dispersion extension.

Dragon Attenuation

Dragon with background, using material variants, transmission, and volume.

Dragon Dispersion

Dragon with background, using dispersion, transmission, and volume.

Duck

The COLLADA duck. One texture.

Emissive Strength Test

Tests if the KHR_materials_emissive_strength extension is supported properly.

Environment Test

A simple scene with metal and dielectric spheres that range between 0 and 1 roughness. Useful for testing environment lighting.

Flight Helmet

Displayed flight helmet on a wooden stand.

Fox

Multiple animations cycles: Survey, Walk, Run.

GlamVelvetSofa

Sofa using material variants, sheen, and specular.

Glass Broken Window

This asset demonstrates the combination of two transparency methods in glTF: KHR_materials_transmission for glass and alphaMode:'MASK' for holes in the broken glass.

Glass Hurricane Candle Holder

Glass holder using Materials Tranmission and Materials Volume extensions.

Glass Vase with Flowers

This model compares transparency methods for representing glass in glTF: alphaMode:'BLEND' (left) versus the extensions KHR_materials_transmission and KHR_materials_volume (right).

IORTestGrid

Grid of spheres over a checkered backdrop to test IOR rendering.

Interpolation Test

A sample with three different animation interpolations

IridescenceAbalone

A model of an abalone shell with highly iridescent interior.

Iridescence Dielectric Spheres

Tests KHR_materials_iridescence on a non-metallic material.

Iridescence Lamp

Wayfair Lamp model using transmission, volume, and KHR_materials_iridescence.

Iridescence Metallic Spheres

Tests KHR_materials_iridescence on a metallic material.

Iridescence Suzanne

Further tests KHR_materials_iridescence.

Iridescent Dish with Olives

Dish using transmission, volume, IOR, and specular. [Issues: non-Khronos mark]

Lantern

Old wooden street light.

LightVisibility

This model demonstrates the `KHR_node_visibility` extension and its interaction with `KHR_animation_pointer`.

Lamp with Punctual Lights

Lamp using punctual lights.

MandarinOrange

Scattering of light through the tangerine using the glTF diffuse transmission extension is shown in this test.

Materials Variants Shoe

A model of a shoe that illustrates use of the KHR_materials_variants extension with three materials included in the asset.

Mesh Primitive Modes

An example that shows rendering modes that are supported for mesh primitives in glTF.

Meshopt Cube Test

This model tests the KHR_meshopt_compression extension.

Metal-Rough Spheres

Tests various metal and roughness values (texture mapped).

Metal-Rough Spheres (textureless)

Tests various metal and roughness values (textureless).

Morph-Primitives Test

Tests a morph target on multiple primitives.

Morph Stress Test

Tests up to 8 morph targets.

Mosquito In Amber

Mosquito in amber by Sketchfab, using transmission, IOR, and volume.

MultiUV Test

This model has two uv texture coordinates and tests a second set of texture coordinates.

Multiple Scenes

A simple glTF asset with two scenes. Each scene consists of one node with one mesh.

Negative Scale Test

This model tests what happens when a glTF node has negative scaling.

NodePerformanceTest

Node, mesh, primitive and texture count performance test

NodeVisibilityTest

A test for the KHR_node_visibility extension

Normal-Tangent Mirror Test

Tests an engine's ability to load supplied tangent vectors for a normal map.

Normal-Tangent Test

Tests an engine's ability to automatically generate tangent vectors for a normal map.

Orientation Test

Tests node translations and rotations.

PlaysetLightTest

A 3D scene with IKEA assets

Point Light Intensity Test

This model tests KHR_lights_punctual intensity vs lamp color.

PotOfCoals

Burnt copper pot with a clearcoat, containing emissive hot coals.

Pot of Coals Animation Pointer

Burnt copper pot with a clearcoat, containing emissive hot coals, and animated heat refraction.

Primitive Mode Normals Test

Tests rendering of points, lines, and triangles with and without normals.

Recursive Skeletons

Tests unusual skinning cases with reused meshes and recursive skeletons.

Rigged Figure

Animations. Skins.

Rigged Simple

Animations. Skins. Start with this to test skinning.

Skull

Human skull model with subsurface scattering.

SciFi Helmet

Futuristic helmet

Sheen Chair

Chair using material variants and sheen.

Sheen Cloth

Fabric example using sheen.

SheenTestGrid

Grid of spheres over a checkered backdrop to test Sheen rendering.

Sheen Wood Leather Sofa

Sofa asset using sheen, specular, and high-quality tiling textures.

Simple Instancing

A simple example for the EXT_mesh_gpu_instancing extension.

Simple Material

A simple glTF asset with a material

Simple Meshes

A simple scene with two nodes, both containing the same mesh, namely a mesh with a single mesh.primitive with a single indexed triangle with multiple attributes (positions, normals and texture coordinates), but without a material

Simple Morph

A triangle with a morph animation applied

Simple Skin

A simple example of vertex skinning in glTF

Simple Sparse Accessor

A simple mesh that uses sparse accessors

Simple Texture

A simple glTF asset with a texture

SpecGlossVsMetalRough

Tests if the KHR_materials_pbrSpecularGlossiness extension is supported properly.

Specular Silk Pouf

Wayfair SpecularSilkPouf model using sheen and specular extensions.

Specular Test

Tests if the KHR_materials_specular extension is supported correctly.

Sponza

Building interior, often used to test lighting.

Stained Glass Lamp

A real product, a Tiffany-style stained glass table lamp sold on the Wayfair website.

Sunglasses Khronos

Sunglasses with Khronos logos and iridescent lenses

Suzanne

Blender's test model of the chimpanzee Suzanne.

Texture Coordinate Test

Shows how XYZ and UV positions relate to displayed geometry.

Texture Encoding Test

This asset tests that textures are sampled with correct transfer functions.

Texture Linear Interpolation Test

Tests that linear texture interpolation is performed on linear values, i.e. after sRGB decoding.

Texture Settings Test

Tests single/double-sided and various texturing modes.

Texture Transform Multi Test

Tests if the KHR_texture_transform extension is supported for several inputs.

Texture Transform Test

Tests if the KHR_texture_transform extension is supported for BaseColor.

Toy Car

Toy car example using transmission, clearcoat, and sheen.

Traffic Cone

A traffic cone demonstrating the KHR_materials_retroreflection extension, which simulates materials that reflect light back toward its source.

Transmission Order Test

This model tests the interactions between blend modes and transmission.

Transmission Roughness Test

Tests the interaction between roughness and IOR.

Transmission Test

Tests if the KHR_materials_transmission extension is supported properly.

TransmissionThinwallTestGrid

Grid of spheres over a checkered backdrop to test Thinfilm and IOR rendering.

Triangle

A very simple glTF asset: The basic structure is the same as in 'Triangle Without Indices', but here, the mesh primitive describes an indexed geometry.

Triangle Without Indices

The simplest possible glTF asset: A single scene with a single node and a single mesh with a single mesh.primitive with a single triangle with a single attribute, without indices and without a material

Two Sided Plane

A plane having the two sided material parameter enabled.

USD Shader Ball for glTF

USD Shader Ball converted for glTF

Unicode❤♻Test

A sample with Unicode characters in file, material, and mesh names

Unlit Test

Tests if the KHR_materials_unlit extension is supported properly.

Vertex Color Test

Tests if vertex colors are supported.

Virtual City

The 'Virtual City' model was graciously contributed by the folks at 3DRT.

Water Bottle

Basic metal/roughness water bottle.

Xmp Metadata Rounded Cube

Test of the XMP metadata extension - KHR_xmp_json_ld.